Dungeons & Dragons Tiny Adventures

"Have courage, my friends! Pelor favors us today!"

Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods.

Primary Stat: Wisdom. Hit Points gained per level: 5.

Weapon Proficiencies[]

Mace, Dagger, and Holy Symbol

Armor Proficiencies[]

Heavy Armor and Shield

Special Ability[]

Special Ability is gained after retiring your third character. It is usable once per adventure.

Lesser Healing: Heals yourself for 4 HP + 2 HP per level (6 HP at 1st level, 8 at 2nd, etc.)

Advanced Ability[]

Advanced Ability is gained after retiring your sixth character. It is usable once per adventure.

Consult Oracle, See visions of the future. Tells you which ability the next 3 encounters will check OR fails saying 'Dexterity'

Starting Stats[]

              Male   Female
Strength:      13      10
Constitution:  12      15	
Dexterity:     10      10	
Intelligence:  11      13
Wisdom:        18      16
Charisma:      14      16	
Hit Points:    24      27
Armor Class:   10      10	
Attack Bonus:   4       3

Bonus at Level 4:  +1 STR, +1 WIS
Bonus at Level 8:  +1 INT, +1 WIS