Dungeons & Dragons Tiny Adventures
Cult of the Reptile God Difficulty: Level 10
The nearby forest village of Orlane is dying. People vanish in the night and rumors have been flying as to who -- or what -- is responsible. Who skulks through the twisted shadows of the night? Who or what is behind the village's impending doom? It will take a brave and skillful hero to solve the dark riddle of Orlane!

Total Adventure Time: 2 Hrs 14 Mins 5 Secs


The adventure begins . . . 0:10
The main road to Orlane was closed due to a mudslide, but there was an old underground passage by Whitemist Lake that would lead to the forest near the village.
Encounter 1: Lake 7:35
Constitution and Wisdom checks occur more often in the Lake.
Encounter 2: Lake 14:05
The adventure continues . . . 0:10
NAME found the entrance to the passage on the southern shore of the lake by a grassy knoll.
Encounter 3: Dungeon 11:55
Attack Bonus and Intelligence checks occur more often in the Dungeon.
Encounter 4: Dungeon 9:45
Encounter 5: Dungeon 14:05
Encounter 6: Dungeon 10:50
The adventure continues . . . 0:10
The old passageway was much more dangerous than NAME had remembered, but at least he/she had come out the other side into the forest. Orlane should be just a few miles further south.
The adventure continues . . . 0:10
Encounter 7: Forest 11:55
Attack Bonus and Armor Class checks occur more often in the Forest.
Encounter 8: Forest 10:50
The adventure continues . . . 0:10
Encounter 9: Forest 10:50
Encounter 10: Forest 9:45
Encounter 11: Story Encounter 8:40
Wisdom check with a difficulty of 19.
Encounter 12: Story Encounter 10:50
Armor Class check with a difficulty of 38.
Encounter 13: Final Encounter 2:10
Attack Bonus check with a difficulty of 32.
Encounter 11: Story Encounter 1
Success Results Failure Results

NAME spotted some lizardfolk sneaking though the woods ahead. When he/she crept up on them, he/she noticed they were carrying what appeared to be sacks of potatoes.

  • Wisdom check with a difficulty of 19
When one of the sacks struggled for a moment, NAME put two and two together and surmised that these reptile people must be the cause of Orlane's problems. He/She jumped them and killed three, freeing a child from each of the two sacs. Two of the lizardfolk got away and NAME gave chase. "Odd, but not unreasonable" thought NAME. He/She decided to follow them just in case.
  • 36 XP
Encounter 12: Story Encounter 2
Success Results Failure Results

The lizardfolk stopped when they reached their encampment. They all appeared to be worshipping a ramshackle effigy of a serpentine god. By the looks of the ground around their camp, they'd been sacrificing people for weeks now. NAME was so infuriated she/he charged the lot of them.

There were a great many of them, and NAME was attacked from all sides. Many blows were dodged, many blows were deflected by his/her armor, and still, some got through.
  • 4-15 damage
  • 156 XP
  • 85-140 gold
There were a great many of them, and NAME was attacked from all sides. Few blows were dodged, few blows were deflected by his/her armor, and unfortunately the vast majority drew blood. In the end, NAME crawled away grabbing one of the offerings on the way out.
  • 12-21 damage
  • 52 XP
  • 21-33 gold
Encounter 13: Final Encounter
Success Results Failure Results

NAME needed to turn the tide of battle, and fast.

Seizing an opening, NAME knocked a lizardfolk into the effigy with his/her WEAPON. It toppled over onto three more, and NAME leaped on top of it. With this new high-ground advantage, he/she was able to win the battle, defeating every last one of them. When he/she reported to Orlane, there was much rejoicing and rewarding. Unfortunately NAME just couldn't kill them fast enough and was forced to flee. He/She snagged some evidence -- a gold locket from one of the sacrificed townsfolk -- but once he/she got back to town he/she was too embarrassed to admit defeat so he/she just sold it at a pawn shop instead.
  • 10-23 damage
  • 104 XP
  • 64-104 gold

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