Dungeons & Dragons Tiny Adventures

The only thing stronger than my faith is the fire I use to burn away those who stand against the will of the gods.

The gods of the Astral Sea created Invokers to be their greatest mortal agents in their war against the primordials of Elemental Chaos. Now you carry on that legacy, having no need for prayer and holy trinkets; you channel their divine energy directly, striking down foes with the awesome power of your god?s will.

Unlocked after retiring 9th Generation character.

Primary Stat: Wisdom. Hit Points gained per level: 4.

Weapon Proficiencies[]

Dagger, Wand, Holy Symbol, Dual-wield

Armor Proficiencies[]

Light Armor

Special Ability[]

Special Ability is gained after retiring your third character. It is usable once per adventure.

Armor of Wrath: +2 Atk, +2 AC, +2 Int for 4 encounters.

Advanced Ability[]

Advanced Ability is gained after retiring your sixth character. It is usable once per adventure.

Summon Angel of Victory: Despite the description, this power appears replace any bonuses for the next two rolls with the average of all of your bonuses. For example, a -1 strength penalty might be replaced with +4, but a +20 AC bonus would also be replaced with +4! This power should only be used for encounters keyed to very poor stats, as it will almost guarantee failure on AC rolls, for example.