Dungeons & Dragons Tiny Adventures
KeepOnTheBorderlands Difficulty: Level 4
An upstart noble has declared his castle on the mountain to be a brand new kingdom. The rightful king's army is busy and can't get to it soon, so they've put up notice for adventurers to bring this noble in for treason.

Total adventure time: 1h 55 minutes


The adventure begins . . . 0:10
NAME took a shortcut through the forest to get to the section of the mountain range this castle is in faster.
Encounter 1: Forest 13:00
Attack Bonus and Armor Class checks occur more often in the Forest.
Encounter 2: Forest 6:30
The adventure continues . . . 0:10
The increasing incline indicated that NAME was moving out of the forest and into the mountains.
Encounter 3: Mountain 5:25
Dexterity and Strength checks occur more often in the Mountain.
Encounter 4: Mountain 11:55
Encounter 5: Mountain 14:05
Encounter 6: Mountain 16:15
The adventure continues . . . 0:10
The castle stood seemingly unguarded between two rocky cliffs. Who builds these things way out here anyway?
Encounter 7: Castle 10:50
Armor Class and Wisdom checks occur more often in the Castle.
Encounter 8: Castle 4:20
Encounter 9: Castle 8:40
Encounter 10: Castle 8:40
Encounter 11: Final Encounter 15:10
Armor Class (Traps) check with a difficulty of 30.

Final Encounter Text
Success Results Failure Results

NAME found the noble sitting in a chair in a library with his back to the door. As she/he crept across the room, stepping lightly between the books scattered on the floor, several arrows shot out from the bookshelves on both sides!

NAME dropped to the ground, her/his armor deflecting the lowest shots. Realizing the figure in the chair was probably a fake, NAME glanced around and spotted the short, spritely noble behind one of the bookcases. She/He sprang from the floor and knocked the bookshelves over, trapping the noble behind them. The king's official provided the promised reward, and the traitor got a fair trial.
  • 197 XP
  • 73-121 gold
Too late NAME dropped to the ground, and the arrows pierced her/him in several places. She/He struggled to her/his feet and spun the chair around expecting to arrest the noble. All she/he found was a hat and shirt stuffed with straw. Too tired and injured to continue the hunt, she/he took an ornate paperweight off the desk and returned to town.
  • 10-13(max) damage
  • 63 XP
  • 29-43(max) gold

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