Dungeons & Dragons Tiny Adventures
Scourge of the Seas Difficulty: Level 6
Abyssal marauders have been raiding coastal cities. Their ships were seen entering a sea cave at the base of Snowspine Peaks. Too risky to approach by sea, someone must find another way into their hideout and bring justice to the demon-worshiping thieves.

Total Adventure Time: 2 Hrs 7 Mins 15 Secs


The adventure begins . . . 0:10
NAME readied his/her gear and began the climb up the Snowspine Peaks.
Encounter 1: Mountain 10:50
Dexterity and Strength checks occur more often in the Mountain.
Encounter 2: Mountain 10:50
Encounter 3: Mountain 10:50
Encounter 4: Mountain 10:50
The adventure continues . . . 0:10
NAME reached the entrance to the tunnel that led through the heart of the mountain to the sea. He/She lit his/her torch and began the dark descent.
Encounter 5: Dungeon 10:50
Attack Bonus and Intelligence checks occur more often in the Dungeon.
Encounter 6: Dungeon 10:50
Encounter 7: Dungeon 10:50
Encounter 8: Dungeon 7:35
The adventure continues . . . 0:10
The cave opened up into a grand cavern. NAME could hear and smell the sea, but his/her view of it was blocked by a giant temple to Demogorgon carved into the rock.
Encounter 9: Temple 10:50
Constitution and Dexterity checks occur more often in the Temple.
Encounter 10: Temple 10:50
Encounter 11: Temple 10:50
Encounter 12: Final Encounter 10:50
Dexterity check with a difficulty of 21.

Final Encounter Text
Success Results Failure Results

The sound of chanting led NAME to the water's edge. There he/she saw several marauders standing in a circle around their latest cache chanting to their demon god. He/she noticed one with a painted face, his greatclub raised over his head, a berserker prelate of demogorgon - clearly their leader.

  • NAME crept though the wet rocks taking position above the prelate and leapt down on his back. He/She used the weight of her jump to smash his head into the ground, then quickly jumped back into cover. Dodging through the rocks, NAME took down the rest of the marauders one-by-one ending their pillaging spree. He/She triumphantly sailed their booty-filled boat back to the waiting towns
  • 282 XP
  • 160-225 gold
NAME crept though the wet rocks to the cache and took a few jewels from the pile. Unfortunately, the prelate noticed him/her. The blow from his greatclub knocked NAME back into the rocks with a crash. He/she pulled himself/herself up, before the marauders could close in, and used the maze-like rocks to cover his/her escape.
  • 13-16 damage
  • 94 XP
  • 40-56 gold

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