Dungeons & Dragons Tiny Adventures
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I am in the arcane, and the arcane is in me.

The sorcerer is the arcane antithesis of the wizard. Wielding raw, barely contained magical power, sorcerers channel bursts and blasts of arcane energy through their bodies. They gain their power not through rigorous study of esoteric tomes, but by harnessing magic in their blood, waiting to be tapped and shaped.

Primary Stat: Charisma. Hit Points gained per level: 4.

Weapon Proficiencies[]

Dagger, Orb, Wand, Staff, Dual-wield

Armor Proficiencies[]

Light Armor

Special Ability[]

Special Ability is gained after retiring your third character. It is usable once per adventure.

Chaos Power: Currently bugged

Advanced Ability[]

Advanced Ability is gained after retiring your sixth character. It is usable once per adventure.

True Portal: Currently bugged

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