Encounters[]
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Your adventurer headed off into the Coilspine mountain range. | ||
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Dexterity and Strength checks occur more often in the Mountain. | ||
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An old castle stood on a scenic overlook with views of Whitemist lake and Hornfang forest. A sloppy regiment of gnoll troops marched out of the gate, and NAME caught a glimpse of someone in very old armor shuffling back into the castle. NAME quickly followed. | ||
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Armor Class and Wisdom checks occur more often in the Castle. | ||
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Armor Class (Undead) check with a difficulty of 28. | ||
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Wisdom (Undead) check with a difficulty of 15. | ||
Encounter 9: Story Encounter Text | |
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Success Results | Failure Results |
NAME finally reached the study of whoever was leading this rabble. The room was filled with old books and artifacts from wars long lost. What might have once been an expensive table was covered with maps of the surrounding areas with battle lines and troop orders scrawled all over them.
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A creaking floorboard warned NAME of the danger behind him/her. A last-minute sidestep spared NAME from a severe clubbing on the head. When he/she turned around, he/she saw a gruesome figure clad intricately in decorated plate. It was the rotting corpse of an undead paladin!
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The creak of a floorboard should have warned NAME of the danger behind him/her, but he/she did not avoid the blow. NAME received a severe clubbing on the head from behind. When he/she clumsily turned around, he/she saw a gruesome figure clad in some kind of armor. It was difficult to discern the details of the knight as his/her head was swimming from the pain. The smell of death and decay raided his/her nostrils and clued him/her in that this might be an undead paladin.
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Encounter 10: Final Encounter Text | |
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Success Results | Failure Results |
The death knight slowly raised its vicious-looking maul and took a step forward. Its eyes, somehow still intact, seemed to be searching NAME's face, uncertainly. | |
NAME put it all together -- the trinkets from old wars, the decorated armor -- it was once a captain and it was still trying to fight a long-lost war. Realizing that no good would come of fighting, NAME played along and began discussing strategy with the knight. NAME led the death knight back to town, and High Priest Fekis freed the soldier's soul so that he could rest in peace. Its antique armor made for a nice find as well.
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After a few minutes of trying to fight off this unnaturally skilled foe, NAME realized he/she could never win and was forced to flee. He/She pocketed an artifact on the way out, and sold it to an antiques dealer back in town.
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