Encounters[]
| ||
After questioning the townfolk, NAME headed up the mountain trail. | ||
| ||
Dexterity and Strength checks occur more often in the Mountain. | ||
| ||
| ||
| ||
| ||
The graveyard stretched before NAME. He/She could barely see a broken-down castle in the distance. | ||
| ||
Charisma and Strength checks occur more often in the Graveyard. | ||
| ||
| ||
| ||
| ||
NAME pushed open the heavy oaken door and entered the castle. | ||
| ||
Armor Class and Wisdom checks occur more often in the Castle. | ||
| ||
| ||
| ||
NAME entered a ballroom that had once surely been grand. Cobwebs covered the columns, tables and chairs that lined the sides of the high-ceilinged room. The tables had all been clumsily shoved out of the center of the room, and there in the moonlight drifting through the broken windows, stood a tall figure clad all in black. | ||
| ||
Wisdom (Undead) check with a difficulty of 15. | ||
Final Encounter Text | |
---|---|
Success Results | Failure Results |
The figure turned, red eyes flashing, and took a few elegant long-legged strides toward NAME. Its gaze fixed on him/her. As it spoke, NAME lost focus, the world grew dim, and he/she missed everything the vampire said. | |
In a rush of adrenaline and fear, NAME's mind suddenly cleared and he/she charged the vampire. While NAME didn't exactly kill the menace, he/she drove it off.
|
NAME came to the next morning, shivering on the ground outside the castle. Checking his/her neck for bite marks and finding none, he/she decided to take the silver doorknocker as compensation and return to town to heal up first. Hopefully someone will come take care of the vampire soon.
|