Dungeons & Dragons Tiny Adventures
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"The darkness holds no terror for me, demon! I curse you now under the Sign of Ill Omen!"

Warlocks channel arcane might wrested from primeval entities. They commune with infernal intelligences and fey spirits, scour enemies with potent blasts of eldritch power, and bedevil foes with hexing curses. Armed with esoteric secrets and dangerous lore, warlocks are clever and resourceful foes.

Primary Stat: Charisma. Hit Points gained per level: 5.

Weapon Proficiencies[]

Mace, Dagger, Wand, Rod, and Dual-Wield

Armor Proficiencies[]

Light Armor

Special Ability[]

Special Ability is gained after retiring your third character. It is usable once per adventure.

Shadow Walk: +3 Charisma/Constitution/vs Magic for 3 encounters

Advanced Ability[]

Advanced Ability is gained after retiring your sixth character. It is usable once per adventure.

Dark One's Own Luck: Raise the stakes for the next 3 encounters. Receive the maximum gold and/or damage. (Counts toward final score)

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