Dungeons & Dragons Tiny Adventures

"I am the fire that burns, the choking fog, the storm that rains devastation on our foes."

Wizards are scions of arcane magic. Wizards tap the true power that permeates the cosmos, research esoteric rituals that can alter time and space, and hurl balls of fire that incinerate massed foes. Wizards wield spells the way warriors brandish swords.

Primary Stat: Intelligence. Hit Points gained per level: 4.

Weapon Proficiencies[]

Dagger, Orb, Wand, Staff, and Dual-Wield

Armor Proficiencies[]

Light Armor

Special Ability[]

Special Ability is gained after retiring your third character. It is usable once per adventure.

Magic Missile: +5 attack for 3 turns

Advanced Ability[]

Advanced Ability is gained after retiring your sixth character. It is usable once per adventure.

Hallucinatory Item: Make a random (non-potion, usable) item for the adventure. Lasts until adventure is over.

Level 1: Crystal Orb/Undertaker's Gloves
Level 2: Cloak of Resistance +1/Defensive Staff
Level 3: Amulet of Health +1/Bracers of Rejuvenation/Elven Cloak +1
Level 4: Darkleaf Armor/Force Staff/Hypnotic Bracers/Wavestrider Boots
Level 5: Gloves of Piercing/Ring of Freedom of Movement
Level 6: Amulet of Health +2/Dragonscale Bracers/Ironskin Belt/Orb of Mental Dominion
Level 7: Belt of Sacrifice/Cloak of Resistance +2/Dwarven Greaves
Level 8: Boots of Striding/Cloak of Survival +2/Ring of True Seeing/Ring of Wizardry
Level 9: Iron Ring of the Dwarf Lords/Rogue's Gloves/Staff of Ultimate Defense
Level 10: Amulet of Protection +2/Destiny Staff/Elven Battle Armor/Helm of Heroes